AI powered chatbot to help visitors navigate the University of Michigan Hospital
Finding your way around a massive hospital is frustrating, it is a data backed problem for the hospital. My team at ImmiHealth changed that with a cheap, easy and simple solution - an AI chatbot with geolocated QR codes.
The key highlight is how real-world constraints and user feedback shaped the design, leading to impact and business.
2.9 million Sq m, 1000+ beds, 29 clinical departments
Increased wait time (~12-15 mins on average)
Stress & frustration (reported by 65% patients)
Reduced patient satisfaction (score was ~25-30%)
These factors make navigation difficult for patients - especially first-time visitors and non-English speakers.
Patient Experience Team, University of Michigan Hospital
Let us conduct user research
Give us any user data
Let us integrate with their IT infrastructure
Quick, easy (to deploy and use)
Free and stand alone
Feasible for us
Business need: quick deployment helped keep the Patient Eperience team interested in us
User need: Cheap, effective, easy to use
User need: Supports translation to other languages
Hold context from conversation
Should have 0 response time
Should have option to talk to human/get out of the chatbot flow
Should give warning before repeating an answer
Saying "I don't understand" is less frustrating than giving the wrong answer
Politely tell user to only ask for direction if they ask any other information
Yay!
When visitors walked into the hospital, they saw our posters with the QR codes and scanned them to use the chatbot!
Yay!
When stuck after going around the hospital on their own, visitors looked for our posters for guidance from the chatbot!
Naah
When they would scan a poster in the hospital, the chatbot could not understand where the visitors were by just asking them.
That’s all from my project for now.
As I am still working on this project, I keep uncovering more user insights and ways to elicit them. I keep making my designs better in a very hands-on way.
A money saving feature in a banking app to help undergrad students develop money saving habits
This is the design of a feature in your banking app that helps you build a money saving habit. While I started out trying to building a solution for undergrad students specifically, it ended up being a solution that could be used universally.
The key highlight is user feedback influencing design changes at each step.
I initially wanted to build a separate app that helps you build money saving habits.
I had to make it for undergrad students, there was nothing specifically for them. The app needed to be as simple and straightforward as possible to fit in with their busy lives.
I interviewed 6 undergraduate students.
Link to research plan and questionnaire
My objectives were:
Validate my assumptions about undergrad students
Ask stuff I didn’t know about them
My research plan consists of my:
Research objectives
Questionnaire
My success metrics for the research
No one used budgeting apps - they either never used them or used but then stopped using them .Making another app may not be a solution, but everyone has their banking app, so a feature in that app may be the solution
I realized different users had different relationships with money. As a result, it looked like we needed 2 solutions for 2 different kinds of users.
I brainstormed several solutions which I thought could be useful for the end user. After running my ideas by some undergraduate students (I even tested some) I realized that some ideas were well received while some were not. Additionally, users who liked soft control liked ideas differently than the ones that preferred hard control.
Here’s a link to all the detailed feedback from testing paper prototypes and the final UI.
It talks about what this feedback taught me and the changes I made based on it. What follows is a shorter version of the same list.
Both methods did help people be more mindful with their spending habits.
Micro-interactions successfully worked as a tool for teaching.
Aesthetics were well appreciated
The text was a lot
Reduced the text, tested it to make sure it was okay
Users needed a skip button during the square meditation so there’s a way of getting out of that flow quicker, instead of waiting their second time onwards. They felt stuck.
I added a skip button to both flows
When getting people to approve the payment, I initially had a notification. People just swiped it to the side to make it go away.
This told me that people needed a learning curve to understand what will happen each time they make a leisurely purchase and that a notification wouldn’t suffice, it had to a be something that grabbed more attention. So I added a learning curve explaining the process and changed the notification to an alert.
There are 3 options, the third option called ‘surprise me’ selects for you any one of the other 2 options at random. People selected that without looking at the other 2 options. But we want them to look at the other 2 options to decide which one would suite them better. We want them to use ‘surprise me’ only if they can’t decide right off the bat after looking at the other 2 options.
Hence, The surprise me option only comes after you have tested at least one option.
One user said they did not want to see both options, they would prefer a survey that determined what kind of a user they were and decide an approach for them. This is part of my next steps.
Some things to know beforehand:
Most apps can tell when you are spending on something essential like groceries or gas and something non-essential like movie tickets or Starbucks. This feature will ONLY kick in when a non essential expenditure is taking place.
Students see a button that says ‘Manage your spending habits’ on the home page of their banking app. Microcopy tells them it’s a new feature.
Once they click on this button, they are given 2 options to choose from.
Every time you are about to make a leisurely transaction, the app will make you do square breathing. This will bring you back to the present moment. Then you will be asked in a prompt whether you would like to really go ahead with this purchase. You have the option to say yes, no or dismiss the prompt.
Every time you are about to make a leisurely transaction (say $12) that is above a set limit (say $10), the app will ask you if you would like to spend a little extra (say $16) where the extra money will go directly to your savings account. You have the option to say yes, no or dismiss the prompt. Here, whether you say yes or no, you end up saving.
There are no negative repercussions for choosing to not save money.
We cannot expect one to always be on their best behavior.
Spending a little on yourself is crucial for one’s well being.
After 3-7 times of someone choosing to save, the prompt says ‘You can spend this time around - you’ve been good so far, you deserve this one!’
This creates variable reward (Hooked mechanism) because you never know when the ‘you deserve it’ prompt is coming.
I hope that this helps users want to save more, merely for the satisfaction of randomly getting one of these ‘you deserve it’ prompts.
I am still working on this project.
Here are a few things I am currently working on.
Initially, was just trying to find a solution to one of the most common problems of the modern world, ‘phone addiction’.
What I looked for while conducting interviews:
Do people view this as a problem? Or are people okay with the way things are?
What are people’s beliefs about phone addiction?
What have people tried to do about their addiction? What has worked? What has not?
I interviewed 20 people in the age range 18-35.
Click here for a tentative questionnaire from my research plan
Keeping a phone around is inevitable. Sometimes, it’s needs for WORK and productivity
Once they start using a phone, a lot of time is automatically wasted
Wants to reduce screen time but no method has worked yet
“Sometimes I pick my phone up for some sort of work and automatically start scrolling instagram before anything else. Before I realise, a half an hour has passed and I have forgotten what I picked my phone up for!”
“I often use my phone for work, it’s inevitable. But if my phone is in my hand, I’m on facebook!”
“I’m used to feeling guilty after wasting time really. So much so, I don’t even feel the guilt anymore.”
“I think about reducing my phone time every day, but nothing has worked so far and I doubt anything really will.”
It was easy to mindlessly hop onto apps like Instagram, Netflix and even Zomato and waste time without much thought.
Mindlessness was the problem, mindfulness could be a possible solution.
How might we make smartphone usage more mindful?
These are thumbnails of the ideas I sketched out.
All these ideas were thought of from a perspective of ‘how can we make the user mindful that they’re using their phone’ rather than ‘ how can we stop the user from using their phone’.
After a thorough SWOT analysis, I narrowed it down to 1 solution.
Paper prototyping content to make sure it's not pushy, rather amicable.
The wording is carefully designed to feel amicable, not Intruding and pushing you to be mindful. It has also been thoroughly tested for the same.
Gina is an assistive character added to make it feel more personalized than digital.
You thereby save yourself from wasting time by rabbit holing on an addictive app!
That’s all from my project for now.
As I am still working on this project, I keep uncovering more user insights and ways to elicit them. I keep making my designs better in a very hands-on way.